Post by blackjack on Jan 4, 2008 15:03:17 GMT -5
a couple people were asking me for my binds so here they are. theres 3 sets, ///, [|], echo.
first set: ///
bind f3 "mp_playertype 1; mp_weapon 3; say_team ^7medic^4! ^1/^2/^4/"
bind f4 "mp_playertype 2: mp_weapon 3; say_team ^7engineer^4! ^1/^2/^4/"
bind f5 "mp_playertype 3; mp_weapon 3; say_team ^7lt with mp40^4! ^1/^2/^4/"
bind f6 "mp_playertype 3; mp_weapon 4; say_team ^7lt with thompson^4! ^1/^2/^4/"
bind f7 "mp_playertype 3; mp_weapon 5; say_team ^7lt with sten^4! ^1/^2/^4/"
bind f8 "mp_playertype 0; mp_weapon 6; say_team ^7mauser^4! ^1/^2/^4/"
bind f9 "mp_playertype 0; mp_weapon 8; say_team ^7panzerfaust^4! ^1/^2/^4/"
bind f10 "mp_playertype 0; mp_weapon 9; say_team ^7venom^4! ^1/^2/^4/"
bind f11 "mp_playertype 0; mp_weapon 10; say_team ^7flamethrower^4! ^1/^2/^4/"
bind ins "team red; say_team ^1red ^1/^2/^4/"
bind home "team blue; say_team ^4blue ^1/^2/^4/"
bind pgup "team spectator; say_team ^3yellow ^1/^2/^4/"
bind del "setspawnpt 0; say_team ^7auto pick^4! ^1/^2/^4/"
bind end "setspawnpt 1; say_team ^7axis side^4! ^1/^2/^4/"
bind pgdn "setspawnpt 2; say_team ^7allied side^4! ^1/^2/^4/"
bind set 2: [|]. these are a bit more involved. i used namemaker and edited the settings from set name to say_team. also im sure you can get away with it w/o execing, i jsut didnt have time to figure it out.
binds:
bind f3 "mp_playertype 1; mp_weapon 3; exec medik"
bind f4 "mp_playertype 2: mp_weapon 3; exec eng"
bind f5 "mp_playertype 3; mp_weapon 3; exec ltmp40"
bind f6 "mp_playertype 3; mp_weapon 4; exec ltthomp"
bind f7 "mp_playertype 3; mp_weapon 5; exec ltsten"
bind f8 "mp_playertype 0; mp_weapon 6; exec mauser"
bind f9 "mp_playertype 0; mp_weapon 8; exec panzer"
bind f10 "mp_playertype 0; mp_weapon 9; exec venom"
bind f11 "mp_playertype 0; mp_weapon 10; exec flame"
bind ins "team red; exec red"
bind home "team blue; exec blue"
bind pgup "team spectator; exec yellow"
bind del "setspawnpt 0; exec auto"
bind end "setspawnpt 1; exec axis"
bind pgdn "setspawnpt 2; exec allied2"
files to be placed in main folder:
say_team "^5* ^7^8Spawn^7^8Allied^7" - save as allied2
say_team "^5* ^7^8Spawn^7^8Axis^7" - save as axis
say_team "^5* ^7^8Engineer^7" - save as eng
say_team "^5* ^7^8Liuetenant^7^8MP-40^7" - save as ltmp40
say_team "^5* ^7^8Lieutenant^7^8Thompson^7" - save as ltthomp
say_team "^5* ^7^8Medik^7" - save as medik
say_team "^5* ^7^8Team^7^1Red^7" - save as red
say_team "^5* ^7^8Team^7^3Yellow^7" - save as yellow
say_team "^5* ^7^8Spawn^7^8Auto^7" - save as auto
say_team "^5* ^7^8Team^7^4Blue^7" - save as blue
say_team "^5* ^7^8Soldier^7^8Flamethrower^7" - save as flame
say_team "^5* ^7^8Lieutenant^7^8Sten^7" - save as ltsten
say_team "^5* ^7^8Soldier^7^8Mauser^7" - save as mauser
say_team "^5* ^7^8Soldier^7^8Panzer^7" - save as panzer
say_team "^5* ^7^8Soldier^7^8Venom^7" - save as venom
Bindlist 3: echo. these are good if you dont want anyone but yourself to see the binds (usefull if youre playing under alias)
bind f3 "mp_playertype 1; mp_weapon 3; echo ^1Medik with Default"
bind f4 "mp_playertype 2: mp_weapon 3; echo ^1Engineer with Default"
bind f5 "mp_playertype 3; mp_weapon 3; echo ^1Lieutenant with MP-40"
bind f6 "mp_playertype 3; mp_weapon 4; echo ^1Lieutenant with Thompson"
bind f7 "mp_playertype 3; mp_weapon 5; echo ^1Lieutenant with Sten"
bind f8 "mp_playertype 0; mp_weapon 6; echo ^1Soldier with Mauser"
bind f9 "mp_playertype 0; mp_weapon 8; echo ^1Soldier with Panzer"
bind f10 "mp_playertype 0; mp_weapon 9; echo ^1Soldier with Venom"
bind f11 "mp_playertype 0; mp_weapon 10; echo ^1Solider with Flamethrower"
bind ins "team red; echo ^1Join Axis Team"
bind home "team blue; echo ^1Join Allies Team"
bind pgup "team spectator; echo ^1Join Spectators Team"
bind del "setspawnpt 0; echo ^1Spawn Auto Pick"
bind end "setspawnpt 1; echo ^1Spawn Axis Side"
bind pgdn "setspawnpt 2; echo ^1Spawn Allied Side"
first set: ///
bind f3 "mp_playertype 1; mp_weapon 3; say_team ^7medic^4! ^1/^2/^4/"
bind f4 "mp_playertype 2: mp_weapon 3; say_team ^7engineer^4! ^1/^2/^4/"
bind f5 "mp_playertype 3; mp_weapon 3; say_team ^7lt with mp40^4! ^1/^2/^4/"
bind f6 "mp_playertype 3; mp_weapon 4; say_team ^7lt with thompson^4! ^1/^2/^4/"
bind f7 "mp_playertype 3; mp_weapon 5; say_team ^7lt with sten^4! ^1/^2/^4/"
bind f8 "mp_playertype 0; mp_weapon 6; say_team ^7mauser^4! ^1/^2/^4/"
bind f9 "mp_playertype 0; mp_weapon 8; say_team ^7panzerfaust^4! ^1/^2/^4/"
bind f10 "mp_playertype 0; mp_weapon 9; say_team ^7venom^4! ^1/^2/^4/"
bind f11 "mp_playertype 0; mp_weapon 10; say_team ^7flamethrower^4! ^1/^2/^4/"
bind ins "team red; say_team ^1red ^1/^2/^4/"
bind home "team blue; say_team ^4blue ^1/^2/^4/"
bind pgup "team spectator; say_team ^3yellow ^1/^2/^4/"
bind del "setspawnpt 0; say_team ^7auto pick^4! ^1/^2/^4/"
bind end "setspawnpt 1; say_team ^7axis side^4! ^1/^2/^4/"
bind pgdn "setspawnpt 2; say_team ^7allied side^4! ^1/^2/^4/"
bind set 2: [|]. these are a bit more involved. i used namemaker and edited the settings from set name to say_team. also im sure you can get away with it w/o execing, i jsut didnt have time to figure it out.
binds:
bind f3 "mp_playertype 1; mp_weapon 3; exec medik"
bind f4 "mp_playertype 2: mp_weapon 3; exec eng"
bind f5 "mp_playertype 3; mp_weapon 3; exec ltmp40"
bind f6 "mp_playertype 3; mp_weapon 4; exec ltthomp"
bind f7 "mp_playertype 3; mp_weapon 5; exec ltsten"
bind f8 "mp_playertype 0; mp_weapon 6; exec mauser"
bind f9 "mp_playertype 0; mp_weapon 8; exec panzer"
bind f10 "mp_playertype 0; mp_weapon 9; exec venom"
bind f11 "mp_playertype 0; mp_weapon 10; exec flame"
bind ins "team red; exec red"
bind home "team blue; exec blue"
bind pgup "team spectator; exec yellow"
bind del "setspawnpt 0; exec auto"
bind end "setspawnpt 1; exec axis"
bind pgdn "setspawnpt 2; exec allied2"
files to be placed in main folder:
say_team "^5* ^7^8Spawn^7^8Allied^7" - save as allied2
say_team "^5* ^7^8Spawn^7^8Axis^7" - save as axis
say_team "^5* ^7^8Engineer^7" - save as eng
say_team "^5* ^7^8Liuetenant^7^8MP-40^7" - save as ltmp40
say_team "^5* ^7^8Lieutenant^7^8Thompson^7" - save as ltthomp
say_team "^5* ^7^8Medik^7" - save as medik
say_team "^5* ^7^8Team^7^1Red^7" - save as red
say_team "^5* ^7^8Team^7^3Yellow^7" - save as yellow
say_team "^5* ^7^8Spawn^7^8Auto^7" - save as auto
say_team "^5* ^7^8Team^7^4Blue^7" - save as blue
say_team "^5* ^7^8Soldier^7^8Flamethrower^7" - save as flame
say_team "^5* ^7^8Lieutenant^7^8Sten^7" - save as ltsten
say_team "^5* ^7^8Soldier^7^8Mauser^7" - save as mauser
say_team "^5* ^7^8Soldier^7^8Panzer^7" - save as panzer
say_team "^5* ^7^8Soldier^7^8Venom^7" - save as venom
Bindlist 3: echo. these are good if you dont want anyone but yourself to see the binds (usefull if youre playing under alias)
bind f3 "mp_playertype 1; mp_weapon 3; echo ^1Medik with Default"
bind f4 "mp_playertype 2: mp_weapon 3; echo ^1Engineer with Default"
bind f5 "mp_playertype 3; mp_weapon 3; echo ^1Lieutenant with MP-40"
bind f6 "mp_playertype 3; mp_weapon 4; echo ^1Lieutenant with Thompson"
bind f7 "mp_playertype 3; mp_weapon 5; echo ^1Lieutenant with Sten"
bind f8 "mp_playertype 0; mp_weapon 6; echo ^1Soldier with Mauser"
bind f9 "mp_playertype 0; mp_weapon 8; echo ^1Soldier with Panzer"
bind f10 "mp_playertype 0; mp_weapon 9; echo ^1Soldier with Venom"
bind f11 "mp_playertype 0; mp_weapon 10; echo ^1Solider with Flamethrower"
bind ins "team red; echo ^1Join Axis Team"
bind home "team blue; echo ^1Join Allies Team"
bind pgup "team spectator; echo ^1Join Spectators Team"
bind del "setspawnpt 0; echo ^1Spawn Auto Pick"
bind end "setspawnpt 1; echo ^1Spawn Axis Side"
bind pgdn "setspawnpt 2; echo ^1Spawn Allied Side"